As another example, if my opening hand has a one-drop, a two-drop, a three-drop and four different four-drops, then I will usually bottom the worst three four-drops in the hope of drawing into a powerful five or six-drop, while keeping the cards that will ensure a perfect 1-2-3-4 curve-out
With Dimir in Final Fantasy Limited, it's all about putting early game threats on the battlefield while keeping your opponents off of their best cards to slowly but surely win the game
That fits what weve seen in the past, as what you are paying for on the front generally is the creature, and then the equip is the cost to move around, rather than a split with most equipment you see
This full card art of Eeyore - In the Way, by Gabby Zapata, is absolutely stunning, and worth the high price of the card alone
Your Merfolk, Faeries, Elves