This guide includes three different versions of the deck, depending on how many cards you have access to, starting with a budget version that uses minimal rares, then a more advanced one that includes some super rares, and finally, a top-end set that you can use in a competitive environment
With so many Inventor cards included, the "Hiro Hamada - Team Leader" card will be a must-have with its ability to give +1 Resist to all Inventors if Hiro is in play
Past #1,200 rank you get to play in the next Qualifier Play-In which is on the path to an Arena Championship
My sole complaint is that Athreos costs 6 mana, which is an awful lot to ask for from the Command Zone, particularly given the incremental nature of its impact on a Commander game
Inversely, there is Marisi, Breaker of the Coil, who wants you to punch opponents quickly and often to send the game careening to its conclusion with a board full of goaded creatures