Step 2: Choose a visual language that stays consistent This is the part where you decide what your deck looks like. Pick a style guide, then stick to it: Frame style: retro, modern, full art, sketchy, minimalist, whatever Color palette: match your commander colors, or your decks theme Typography: one headline font, one body font, keep it readable Icon system: consistent symbols for Treasure, Clue, Food, etc
If Probe was kicked, target player discards two cards
And I like the interaction between Shu Yun and Willbreaker, because you just get to steal creatures for free
If Archfiend of the Dross is no longer on the battlefield as its upkeep triggered ability resolves, use the number of oil counters it had the last time it existed on the battlefield to determine whether you lose the game
We'll pull out from the pile of reprints in both FIC and FIN anything that catches our eye and discuss each card under the guidance of two metrics: Did we need it