Seven mana is still definitely steep, and in faster formats, it might be too slow to make an impact
Ajani Fells the Godsire Always Watching Architect of Restoration Battle at the Helvault Brave the Sands Chivalric Alliance Concerted Effort Defenders of Humanity Divine Visitation Eidolon of Astral Winds Fear of Surveillance Felidar Retreat Go-Shintai of Shared Purpose Hallowed Haunting Heliod, God of the Sun Historian's Boon History of Benalia Hold the Gates Hopeful Vigil Intangible Virtue Might of the Ancestors Mobilization Murmuration Observant Alseid Opal Archangel Origin of Captain America Phyrexian Awakening Radiant Destiny Serra's Blessing Summon: Yojimbo Sunblade Samurai Surprise Party The Night of the Doctor Three Blind Mice Trial of Solidarity Virtue of Loyalty
You can point this at opponents to finish them off, which is awesome
Even outside a pure tribal build, a seven-mana threat that refills your hand every turn is hard for an opponent to race, and the +2/+2 anthem effect can turn a swarm of small Villains into a genuinely threatening attack step
Lorthos will require a big commitment to mana, but we get a three hit Commander Kill, so that has some game winning there that hopefully can play with the other three brews