(And keep in mind that instants, sorceries, and enchantments that create tokens don't count for this.) If you're going to go tribal, make sure you're taking full advantage of the tribal cards you're working to play
What I learned was that a card that could be a game-changer was actually counterintuitive to what I wanted to do
If you don't control an Army, create a 0/0 black Zombie Army creature token first.) In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on

In this example, Pokemon EX, but in the future it would also be for GX, V, and ex (SV) (TPC) BW Changes Rarity Symbol Overhaul (TPC) TPC introduced a new lettering system for rarities instead of the symbol system used previously (and would be continued to be used by international sets) - Common - Uncommon - Rare - Super Rare - Ultra Rare Going forward, all Rares would be Holo in TPC prints, while TPCI would continue having Non-Holo Rares along with Holo Rares while TPC would not distinguish for Pokemon EX, TPCI would use a White Star for the big generational gimmick cards going forward such as EX, GX, and Vs Full Art - (TPC) (TPCI) Artwork covering the entire card with the character in some sort of pose Pokemon - usually with a simple background Supporter - usually a more integrated background illustration Gold Cards (eventually*) - (TPC) (TPCI) This designation would be for cards that are rarer than Full Arts and eventually would be recognizable by having some sort of gold coloration ADV/EX Changes Ultra Rares (the precurser to double rares) - This era introduced the first "Two Prize" Pokemon and thus, "Ultra Rare" card concept, Pokemon ex which would have a greater rarity than normal Holo Rares

It just comes down and solves problems and keeps the player who plays a bunch of spells and makes everyone watch him go off think twice