Its Bloodthirst ability lets it come in with +1/+1 counters based on damage dealt to your opponents, and its Enrage effect lets it deal damage to an opponent, each time it takes a hit, unless they sacrifice a (non-token) creature
+1 Draw two cards, then discard a card
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Alongside this deeply synergistic effect, Witch-King of Angmar is a respectable defensive threat as they can gain Indestructible
When combined with other effects that prevent their removal, cards like these can become "Hard Lock Pieces" that deterministically prevent your opponent from playing Magic