The deck also benefited from purple ramp tools and red pressure tools, giving it the ability to cheat tempo in a way that often felt unfair once the card pool caught up to what the leader wanted to do

Here's some suggestions: Ramp: Food Chain, Selvala, Heart of the Wilds, Wayward Swordtooth, Growing Rites of Itlimoc, Nissa, Who Shakes the World Draw: Tribute to the World Tree, The Great Henge, Augur of Autumn, Lurking Predators Removal: Kenrith's Transformation, Beast Within Tutor: Invasion of Ikoria, Finale of Devastation, Worldly Tutor, Green Sun's Zenith, Natural Order Protection: Heroic Intervention, Cavern of Souls, Allosaurus Shepherd, Veil of Summer, Commander's Plate Big Pumpers: Zopandrel, Hunger Dominus, Craterhoof Behemoth, Rhonas the Indomitable, God-Eternal Rhonas, Unnatural Growth Lands: Turntimber Symbiosis, Bala Ged Recovery, Nykthos, Shrine to Nyx, Gaea's Cradle, Castle Garenbrig, Boseiju, Who Endures, Yavimaya Hollow, Ancient Tomb, War Room, Homeward Path, Bonders' Enclave, Witch's Clinic Also this deck in particular has a TON of burst draw -- Rishkar's Expertise, Return of the Wildspeaker, Hunter's Prowess, etc

Be warned: This stops everyone s spells from being countered, so win the turn you play it if you run it out in cEDH, or you might just hand the game to another player
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And the sets Kanto focus Mewtwo, Charizard, Blastoise, Venusaur, Dragonite, Eevee makes it one of the densest Kanto sets in Sword & Shield