Any lands that naturally end up in the graveyard are worth considering with this snake cleric, whether youre just guaranteeing your land drops with fetch lands, locking an opponent out of the game with Strip Mine, or bringing back your used-up lands like Urza's Saga
You play this not because it is reliable removal but because missing your lands drops is unrecoverable and this is one of the only on theme tools available to help with that
The first is mobilize, the Mardu mechanic, which is a creature mechanic that triggers when a creature with mobilize attacks, creating a number of 1/1 red Warrior creature tokens that enter attacking
This mechanic is highly reminiscent of for Mirrodin!, which had the token + auto-equip functionality (those tokens were 2/2 red Rebels though)
Yes, Tale's End is a key card in 1 combo(s) in our combo database, linked from the Combos section of this page.