Yarok may not be the saltiest commander on this list, and it definitely has builds that are much fairer than the typical Yarok, but powering down a Panharmonicon in your command zone is still an uphill battle
(I always imagine it like being what youd get if chess had certain edge cases where rooks could fly, bishops could teleport, or for a second, pawns were driving tanks.) Since the game is built around several thousand collectible cards, and almost every card has some additional unique ability to it one way or the other, it creates an endlessly manipulable, constantly surprising experience
Print edition, set symbol, promo stamp, language, holo pattern, and reverse holo texture can change the matched variant
And as for whether or not this stock scarcity situation will change anytime soon
With a slew of strengths, including infinite-mill potential and absurd stats for its cost, The Ancient Ones few limitations are well worth working around