For Critical Hit, you can return the card from your graveyard to your hand whenever you roll a natural 20
But at only one copy of each, if you dont have both youd be best to treat them just as ink

Each deck contains: 1 60-card starter deck including 2 foil cards 11 Tokens 1 Rulebook 1 Azurite Sea Booster pack containing 12 randomized cards 3 Cubby - Mighty Lost Boy 5 Dalmation Puppy - Tail Wagger 2 Don Karnage - Prince of Pirates 2 Flotsam - Riffraff 1 Helga Sinclair - Vengeful Partner 2 Horace - No-Good Scoundrel 2 Jasper - Common Crook 2 Jetsam - Riffraff 3 Kida - Atlantean 2 Kit Cloudkicker - Tough Guy 1 Lucky - The 15th Puppy 2 Nani - Protective Sister 3 Patch - Intimidating Pup 1 Peter Pan - Lost Boy Leader 1 Pluto - Determined Defender 3 Pluto - Friendly Pooch 1 Pongo - Determined Father 1 Robin Hood - Daydreamer 3 Rolly - Hungry Pup 1 Starkey - Devious Pirate 2 Tinker Bell - Generous Fairy 3 Wendy Darling - Talented Sailor 2 Wildcat - Mechanic 3 De Vil Manor - Cruella's Estate 2 Hypnotize 3 Improvise 2 Never Land - Mermaid Lagoon 2 Strike a Good Match 2 Cogsworth - Talking Clock 2 Della Duck - Unstoppable Mom 2 Dewey - Showy Nephew 2 Duke Weaselton - Small-Time Crook 2 Flintheart Glomgold - Lone Cheater 3 Flounder - Voice of Reason 3 Gramma Tala - Keeper of Ancient Stories 1 Gyro Gearloose - Gadget Whiz 3 HeiHei - Accidental Explorer 1 Huey - Savvy Nephew 3 Kakamora - Menacing Sailor 3 Louie - Chill Nephew 2 Maid Marian - Delightful Dreamer 3 Maui - Soaring Demigod 2 Minnie Mouse - Always Classy 1 Moana, Born Leader 3 Moana - Undeterred Voyager 1 Scrooge McDuck - Richest Duck in the World 2 Scrooge McDuck - Uncle Moneybags 1 Simba, Scrappy Cub 3 Webby Vanderquack - Enthusiastic Duck 3 Agrabah - Marketplace 2 Dragon Fire 1 Maui's Fish Hook 2 Motunui - Island Paradise 2 Vault Door 2 Voyage Booster pack rarity breakdown: 2 Rares, super rares, or legendaries 3 Uncommons 6 Commons 1 Foil card of any rarity Related Products

Wrap Up Start from Scratch | Illustration by Bayard Wu The lesson/learn package is one of Strixhaven s main characteristics as a set, and one that was designed and developed to highlight instants and sorceries that you might learn by attending Strixhaven
Wheeling away your hand when it enters shows you lots of cards and stocks the graveyard (and perhaps triggering some discard synergies), then the second ability sets up your board to become incredibly threatening