there were already plenty of emerald-steel decks that used small bits of targeted damage to chip away at enemy characters whilst Beast continued to quest over and over again
For example, if you cast a sorcery spell that deals 4 damage divided as you choose among any number of targets, you could have it deal 3 damage to one creature and 1 damage to a battle
I'd pitched it a few times, but I was always told that the tone wasn't right for a Magic world
You are mostly going to lose because when you start playing these online games, youre going to encounter people with battle decks built out of ridiculously powerful V and VMAX/VSTAR cards, or people with the most astonishingly complicated evolution decks where their every card appears to cause a cascading chain of other cards to appear, while you sit there dumbfounded, until they eventually play one attack that not only clears out your entire bench of Pokmon, but also breaks your favorite mug and opens a crack in your kitchen ceiling
Waterbender Ascension gets quest counters whenever a creature you control deals combat damage to a player