If your deck is light on creatures, youll want to have ways to deal with massive attacks, like Fog or Aetherize
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If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later
ideally, you'll want ones that are mana free, like Viscera Seer, Ashnod's Altar or Goblin Bombardment