Magic: The Gathering loves a good Willy Wonka-style treasure hunt, and various sets have included serialized cards in the past
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To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
It's worth bearing in mind that none of these decks are likely to hold up against a custom-constructed deck - there are way more powerful deck lists floating around the Disney Lorcana meta right now
Many experiments were attempted and discarded, including an early version that had Lorcana feeling more like what Miller describes as a coding game. Another tried to play up a good-versus-evil bent