As you draft more, you will realize that different deck archetypes work best with the hump of the curve at different points, but in the early days this should be enough to get you by
It turns out that making all creatures into vanilla 1/1s is quite strong
There could be trap cards that recur themselves when their conditions are met, and there could be trap cards with an entirely different structure, and all that needs to link them together is being a trap. Consider a Foretell card with rules text like Foretell 4RR
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In this case, your Elves supply +1/+1 counters while your Wolves provide card advantage