From the box to the damage counters, to even the included rule sheet, everything has a dash of inky flood goodness added to it
They recognize their differences, just as they recognize the difference between jungle and river, but they value those differences instead of fighting over them
Alright, so we have the baseline idea for a card, imagine for an environment where doom blade is standard: Instant Destroy target creature with CMC 2 or less But this is a really narrow, essentially anti aggro card
If you Obliterate with an indestructible creature (or permanent!) on the battlefield, you are going to break the card that is supposed to reduce the entire board to nothing by keeping your creature around
With trample, haste, and the ability to ignore counterspells, this 3/2 beast is made for turning sideways and ending games fast