In theory, Faerie Mastermind can draw as many as twelve cards per turn cycle: three per turn, assuming each opponent meets the requirement of its triggered ability by drawing two (or more) cards that turn
Skullclamp should be in practically every token deck, but white gets its own neat sacrifice outlets like Martyred Rusalka and Fanatical Devotion
Top red creatures include the delirium mechanic, so cards like Dragon's Rage Channeler or Fear of Missing Out go very well with rummage/loot effects and cards that have many types, like enchantment creatures or artifact lands
Youre not just buying booster packs , youre buying access to foil etched cards , extended art , flashy special treatments , and rare drops that feel like a personal treasure hunt every time you rip a pack
Here is where I prove you wrong