This is a fun concept that I think helps take adventure to the next level, but Im a little skeptical as to how many actually playable adventure cards are out there, and whether this has any real power behind it
Even if it doesnt see a ton of immediate play, its a solid hedge against strategies that have proven very good in the past
The average number of other languages cards have been printed in since around 5th Edition is 8, but of course, some of these products, like Duel Decks and various Masters sets have far fewer languages of print, so well go with a slightly conservative average of 7, including English
And thats a valid complaint
Raffine, Scheming Seer, one of the best Esper commanders, costs only 3 mana to get out, which is cheap for a demon