The first time I remember having a serious problem with complexity in Magic was with the double-faced Strixhaven deans in 2021, which, fittingly, for the MTG set based in a magical school, had an entire college essay printed across them
When my math teacher confronted me about it in class, rather than simply explain why I couldn't do it, I instead made a snide remark (which was also atypical for me)
In the flavor text, Sword of Hearth and Home Alone appears to be a portmanteau of Sword of Hearth and Home and Home Alone
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Cards with effects that are too small or too expensive, for example, Hissing Miasma only makes opponents lose 1 life, Hedron-Field Purists costs 15 mana to prevent 2 damage from each creature, Orim's Prayer only gains you 1 life per attacking creature, etc