Aetherdrift invites players to join one of 10 unique racing teams, each with their own unbelievable ride, two-color gameplay style, and attitude on the racetrack
A lot of balance and care goes into choosing the cost of a card, more than I can express here, but looking for similar effects on existing Magic cards can give you an idea of a fair costfor example, a ramp spell that puts two lands into play ought to cost 4 mana, per Explosive Vegetation
As with other games, there's a free track and a paid track
Mystery Booster 2 is also the first set to bring digital-only mechanics, like Ruskos conjure ability, to physical Magic
As Goremand's triggered ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a creature they control, then each other opponent in turn order does the same knowing the choices made before them