We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

It aims to reach 20 Lore by overwhelming opponents with Rubys relentless aggression while using Amethysts disruptive spells to keep the board in check
Compared to previous Starter Decks, they seem on par with what I've come to expect from Lorcana (and by that I mean they're really good)
Booster Box [Play] Magic Outlaws of Thunder Junction Keep track of your collection value over time
Snapcaster Mage is receiving another alternate art, foil treatment