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Internet Gaming Disorder Catherine Norris collective history

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collective history

Alexandra Howson's accessible new text draws these two literatures together

this book will be essential reading for novice as well as experienced practitioners

far more strident and provocative

and include lessons from their own applied research and evaluation to suggest ways to address the key issues and challenges

Internet Gaming Disorder Catherine Norris collective historyWith an estimated 3. 3 billion gamers globally and an industry valued at nearly $300 billion, video games represent the fastest growing form of entertainment outpacing traditional sports, music, and movies combined. Although gaming can foster community and personal enrichment, it also carries the risk of internet gaming disorder (IGD), a behavioral addiction marked by impaired control over gaming, prioritization of gaming over other activities, and

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